The Golarion Gambit
Heir to the Minkai Throne
Female human (Tian-Shu) aristocrat 1/bard 4/rogue 1
NG Medium humanoid (human)
Init + 2; Senses Perception + 6
AC 17, touch 14, flat-footed 14 (+ 3 armor, + 1 deflection, + 2 Dex, + 1 dodge)
hp 37 (6d8+10)
Fort + 2 (+ 5 circumstance bonus vs. cold weather), Ref + 8, Will + 7; + 4 vs. bardic performance, language-dependent, and sonic
Speed 30 ft. (20 ft. in armor)
Melee + 1 mithral rapier + 5 (1d6+2/18-20) or
handaxe + 4 (1d6+1/×3) or
guardian of the amatatsu suishen + 2 (1d8+3/18-20 plus 1d6 fire) or
unarmed strike + 4 (1d3+1 nonlethal)
Special Attacks bardic performance 14 rounds/day (countersong, distraction, fascinate [DC 16], inspire competence + 2, inspire courage + 1), sneak attack + 1d6
Bard Spells Known (CL 4th; concentration + 8)
2nd (2/day)—invisibility, tongues
1st (4/day)—chord of shards[UM] (DC 15), cure light wounds, feather step[APG] (DC 15), unseen servant
0 (at will)—detect magic, light, mage hand, prestidigitation, summon instrument, unwitting ally[APG] (DC 14)
Str 12, Dex 14, Con 13, Int 12, Wis 8, Cha 18
Base Atk + 3; CMB + 4; CMD 18
Feats Arcane Strike, Dodge, Iron Will, Light Armor Proficiency
Skills Acrobatics + 7 (+ 3 to jump), Climb + 3, Intimidate + 10, Knowledge (arcana) + 7, Knowledge (local) + 9, Knowledge (nobility) + 7, Knowledge (religion) + 7, Linguistics + 5, Perception + 6, Perform (sing) + 12, Perform (string instruments) + 14, Profession (innkeeper) + 4, Ride + 3, Sense Motive + 3, Spellcraft + 9, Stealth + 7, Survival + 3, Swim + 2, Use Magic Device + 8
Languages Common, Minkaian, Tien, Varisian
SQ bardic knowledge + 2, trapfinding + 1, versatile performance (string)
Combat Gear amatatsu seal, potion of remove disease, wand of identify (39 charges); Other Gear + 1 leather armor, + 1 mithral rapier, guardian of the amatatsu suishen[UC], handaxe, bag of holding i, boots of the winterlands, ring of protection +1, ring of sustenance, warding box, belt pouch, candle (10), candle lamp[UE], cleats[APG], cold weather outfit, masterwork Samisen, pot, shovel, signal whistle, signet ring, silver holy symbol of Shellyn, spell component pouch, tindertwig (5), winter blanket, 2,473 gp
Air Walk (3/day) – 0/3
Amatatsu Seal (5/day) – 0/5
Bardic Performance (standard action, 14 rounds/day) – 0/14
Daylight (3/day) – 0/3
Endure Elements (Constant) – 0/0
Potion of remove disease – 0/1
Resist Energy (cold, 3/day) – 0/3
See Invisibility (3/day) – 0/3
Tindertwig – 0/5
Wand of identify (39 charges) – 0/39
Arcane Strike As a swift action, add + 1 damage, + 1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge + 2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 14 rounds/day) Your performances can create magical effects.
Sneak Attack + 1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding + 1 Gain a bonus to find or disable traps, including magical ones.
Versatile Performance (String Instruments) + 14 (Ex) You may substitute the final value of your Perform: String Instruments skill for Bluff or Diplomacy checks
Aura strong (all schools); CL 20th
Slot none; Weight —
This stone statuette of a dragon is one of five royal seals of Minkai, and represents the Amatatsu family’s divine right to rule the empire of Minkai. Should no Amatatsus of pure blood be able to take up that charge, however, the Amatatsu Seal can invest the right to rule as an Amatatsu in any number of living humanoid hosts. These Amatatsu scions often experience a series of visions of the past, present, and possible future. The Amatatsu Seal has a daily allotment of 5 charges that it can use to cast the following spells on an Amatatsu scion: cure serious wounds, remove curse, remove disease, or restoration. Each casting uses up 1 daily charge. Alternatively, the seal can cast heal on an Amatatsu scion, but doing so expends all 5 charges.
Finally, and only at the seal’s discretion, it can cast resurrection on an Amatatsu scion, but doing so renders its spellcasting powers useless for a month. The Amatatsu Seal itself radiates strong magic, and those with the proper resources can sense this magic across oceans and continents, allowing it to be tracked across any distance. One final ward exists on the Amatatsu Seal, confounding attempts to whisk it quickly away from its homeland but also making returning a stolen seal home an arduous task. The Amatatsu Seal can never be transported by teleportation magic or dimensional travel. It cannot be taken from the Material Plane save via special portals blessed by the gods, and characters who carry the seal cannot cast or otherwise use teleportation effects.
To destroy the Amatatsu Seal, rightful scions of each of the five royal families of Minkai must, of their own free will, cast their families’ seals together into the Well of Demons in the Imperial Shrine in Kasai Harbor.
Ameiko was born in 4689 ar to Lonjiku and Atsuii Kaijitsu. Although she’s not Atsuii’s or Lonjiku’s first child, she was the first legitimate child from that marriage. Ameiko had a lonely childhood. Her father strictly controlled who she could keep as friends, and filled her days with lessons in music, diplomacy, magic, and academic subjects. He kept a close eye on her, but Ameiko still managed to sneak into town to play with friends, explore old buildings, and visit
her half-elven half-brother Tsuto at Sandpoint’s Turandarok Academy every chance she could.
When she was 13, Ameiko tried to reconcile the bad blood between her brother and father, but the attempt backfired. Tsuto struck her in a fit of rage, and Ameiko was so betrayed and distraught by this that she ran away from home to Magnimar for several months. When she learned of her mother’s death in a fall from the cliffs near her house, though, Ameiko returned home to Sandpoint. She found life at home more unpleasant than ever, but when another family argument broke out at her mother’s funeral and Tsuto left town, Ameiko resigned herself to staying in Sandpoint to care for her father.
In time she became a successful adventurer. After losing a close friend during an adventure, she cashed in most of her earnings from her adventures and purchased an old tavern in downtown Sandpoint called the Rusty Dragon.
When she later discovered she was destined to rule Minkai, she sold the inn and enlisted the aid of the Heroes of Sandpoint to safely take her to her ancestral homeland.