Bodwin Dragonjoggle

Gnome Bard, Performer and "Captain" of the Dragon's Jaw

Description:

Captain Bodwin Dragonjoggle
Male gnome bard 5
N Small humanoid (gnome)
Init 0; Senses low-light vision; Perception +9
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Defense
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AC 14, touch 11, flat-footed 14 (
2 armor, 1 natural, +1 size)
hp 32 (5d8
4)
Fort +1, Ref +4, Will +5; +2 vs. illusions, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee morningstar +4 (1d6)
Special Attacks bardic performance 15 rounds/day (countersong, distraction, fascinate [DC 15], inspire competence +2, inspire courage +2), hatred
Spell-Like Abilities (CL 5th; concentration +8)
1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Bard Spells Known (CL 5th; concentration +8)
2nd (3/day)—enthrall (DC 15), rage (The Spirit of Orog), sound burst (DC 15)
1st (5/day)—charm person (DC 14), cure light wounds, detect secret doors, hypnotism (DC 14)
0 (at will)—detect magic, flare (DC 13), know direction, message, read magic, summon instrument
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Statistics
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Str 10, Dex 11, Con 11, Int 15, Wis 13, Cha 16
Base Atk +3; CMB +2; CMD 12
Feats Deceitful, Persuasive, Skill Focus (Diplomacy)
Traits barroom talespinner, fast-talker
Skills Acrobatics +0 (-4 to jump), Appraise +7, Bluff +14, Climb +4, Craft (musical instruments) +8, Diplomacy +17, Disguise +9, Escape Artist +5, Intimidate +13, Perception +9, Perform (oratory) +11, Perform (string instruments) +11, Profession (sailor) +6, Stealth +11, Use Magic Device +7; Racial Modifiers +2 Craft (musical instruments), +2 Perception
Languages Common, Dwarven, Elven, Gnome, Sylvan
SQ bardic knowledge +2, gnome magic, lore master 1/day, versatile performance (oratory)
Other Gear leather armor, morningstar, amulet of natural armor +1, backpack, bedroll, hooded lantern, Lyre, soap, waterskin, winter blanket, 120 gp, 3 sp, 9 cp
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Special Abilities
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Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 15 rounds/day) Your performances can create magical effects.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Versatile Performance (Oratory) +11 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
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Captain of the Dragon’s Jaw

Bio:

Bodwin.jpgBodwin Dragonjoggle was pretty good at being a performer. But what he’s really good at is convincing others with words.

Bodwin found his way to the city of Port Peril with hopes of finding a steady job as a performer in one of the many taverns in the city.

When he arrived at Port Peril, he found himself at the Formidably Maid tavern telling a story a story about a legendary pirate who fought off a great sea monster and saved his ship. Sailors sitting at his table were both enthralled and convinced that his version of the story—which had the ship’s cook fighting off the sea monster with a butcher’s knife, was in fact the truth behind the legendary tale.

Nevertheless, several of the sailors offered to buy him a few rounds of spiced rum.

The next morning, he found himself pressed into service aboard the pirate ship, Wormwood.

Bodwin Dragonjoggle

The Golarion Gambit CainJustice