Cain, The Deadwalker
Male middle-aged human (Varisian) necromancer 19
CG Medium humanoid (human)
Init 8 armor, 57)
Fort 5 (1d6)
Arcane School Spell-Like Abilities (CL 19th; concentration 3 defending spell storing darkwood quarterstaff), power over undead
Combat Gear boots of teleportation, crown of blasting (major), hand of glory, robe of the archmagi (white), wand of cure serious wounds, wand of inflict critical wounds; Other Gear 3 defending spell storing darkwood quarterstaff) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Cypher Magic Gain bonuses to caster level when using scrolls
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Enlarge Spell Increase spell ranges. +1 Level.
Grave Touch (9 rounds, 12/day) (Sp) As a standard action, touch shakes living foe 9 rds (frighten 1 rd if already shaken).
Greater Spell Focus (Necromancy) +1 to the Save DC of spells from one school.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Improved Great Fortitude (1/day) Can re-roll a Fort save, but must take the second result.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Life Sight (30 feet, 19 rounds/day) (Su) Gain special blindsight which only sees living and undead.
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Necromancy The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Spell Mastery (Enervation) You can prepare the chosen spells without a spellbook.
Spell Mastery (Horrid Wilting) You can prepare the chosen spells without a spellbook.
Spell Resistance (18) You have Spell Resistance.
Turn Undead (DC 19) (Su) Receive Command Undead or Turn Undead as a bonus feat.