The Golarion Gambit
(RIP) Clan Wulfhound
Human Varisian Fighter and Blacksmith
Male human (Varisian) fighter 4
CN Medium humanoid (human)
Init + 2; Senses Perception + 1
AC 23, touch 13, flat-footed 20 (+ 8 armor, + 2 Dex, + 1 dodge, + 2 shield)
hp 44 (4d10+ 16)
Fort + 6, Ref + 3, Will + 1 (+ 1 vs. fear)
Speed 30 ft. (20 ft. in armor)
Melee dagger + 5 (1d4+ 7/19-20) or
gauntlet (from armor) + 5 (1d3+ 7) or
goblin sword + 6 (1d8+ 8/19-20) or
greatsword + 6 (2d6+ 10/19-20) or
mwk bastard sword + 6 (1d10+ 7/19-20) or
mwk ranseur + 6 (2d4+ 10/×3) or
short sword + 5 (1d6+ 7/19-20) or
unarmed strike + 5 (1d3+ 7 nonlethal)
Ranged mwk composite longbow + 7 (1d8+ 3/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork ranseur)
Str 17, Dex 14, Con 14, Int 10, Wis 10, Cha 10
Base Atk + 4; CMB + 5; CMD 20
Feats Combat Reflexes, Dodge, Exotic Weapon Proficiency (bastard sword), Power Attack, Toughness, Weapon Focus (greatsword)
Traits killer, poverty-stricken
Skills Acrobatics -2 (-6 to jump), Climb + 3, Craft (blacksmith) + 2, Handle Animal + 4, Intimidate + 4, Perception + 1, Ride + 1, Stealth + 0, Survival + 5
Languages Common, Varisian
SQ armor training 1
Combat Gear potion of bull’s strength; Other Gear + 1 banded mail, scale mail, mwk heavy steel shield, goblin sword, dagger (3), greatsword, mwk bastard sword, mwk composite longbow (+ 3 Str), mwk ranseur, short sword, artisan’s tools, backpack, bandolierUE, bedroll, belt pouch, flint and steel, masterwork artisan’s tools, torch (4), trail rations (4), waterskin, whetstone, winter blanket, 262 gp, 13 sp, 11 cp
Dagger – 0/3
Potion of bull’s strength – 0/1
Torch – 0/4
Trail rations – 0/4
Armor Training 1 (Ex) Worn armor -1 check penalty, + 1 max DEX.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Power Attack -2/+ 4 You can subtract from your attack roll to add to your damage.
Born 11/13/4698. Companions Kyrios, Iris, and Nagatano.
Clan Wulfhound has been a rebel since he could remember.
His family are simple Varisian farmers who live in the farmlands outside of the coastal town of Sandpoint. But growing up on a farm was difficult for Clan at best. He hated farming. He preferred working with metal and forging weapons or armor.
So several months ago, Clan left the farm and moved to Sandpoint where he was fortunate enough to find a job at Red Dog Smithy owned by Das Korvut. Sandpoint suffered his foulmouthed attitude and frequent drunken midnight rants because he really did know his job, and as long as he was busy hammering metal, he stayed relatively calm and confined to his smithy. The shop is named for Das’s affection for large red mastiffs, two to three of which can always be seen lounging about nearby.
Clan soon learned that the local children had recently been circulating a somewhat cruel rhyme about Das that they’ve taken to chanting at hopsquares.
“Here comes crazy-man Das Korvut,
Mad as a cut snake in a wagon rut.
See how his chops go bouncity-bounce?
How many people has he trounced?
One! Two! Three! Four…”
However, the cruel rhyme chanted at Das’s expense ended when Das, along with his mastiffs were killed in a recent goblin raid during the Swallowtail Festival.
Mayor Kendra Deverin, knowing that Das Korvut had no known relatives, decreed that the smith’s beloved shop would be turned over to Clan Wulfhound, who will now continue its service to the town of Sandpoint.