Winslow Crestkeeper's celestial horse


Male celestial horse (Pathfinder RPG Bestiary)
LG Large animal
Init + 4; Senses darkvision 60 ft., low-light vision, scent; Perception + 6


AC 27, touch 14, flat-footed 22 (+ 4 Dex, + 1 dodge, + 13 natural, – 1 size)
hp 93 (11d8+44)
Fort + 10, Ref + 11, Will + 4 (+ 4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion; DR 10/evil; Resist acid 15, cold 15, electricity 15; SR 16


Speed 55 ft.
Melee unarmed strike + 13/+ 8 (1d4+6 nonlethal) or
   bite + 13 (1d4+6), 2 hooves + 11 (1d6+3)
Space 10 ft.; Reach 5 ft.
Special Attacks smite evil


Str 23, Dex 18, Con 17, Int 6, Wis 12, Cha 6
Base Atk + 8; CMB + 15; CMD 30 (34 vs. trip)
Feats Dodge, Fleet, Improved Natural Armor, Mobility, Run, Toughness
Tricks Air Walk, Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Perform, Stay, Work
Skills Acrobatics + 4 (+ 8 to jump with a running start, + 12 to jump), Perception + 6, Stealth + 10, Swim + 11
SQ air walk, attack any target, combat riding, devotion, multiattack / extra attack, perform, stay, work

Tracked Resources

Smite Evil (1/day) (Su) – 0/1

Special Abilities

Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Damage Reduction (10/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Devotion + 4 (Ex) + 4 morale bonus on Will Saves vs. Enchantments.
Energy Resistance, Acid (15) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (15) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (15) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility + 4 to AC vs. AoO provoked by moving out of or through a threatened area.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a – 5 penalty.
Perform [Trick] The animal will perform tricks.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Smite Evil (1/day) (Su) + 0 to hit, + 11 to damage when used.
Spell Resistance (16) You have Spell Resistance.
Stay [Trick] The animal will stay where it is.
Work [Trick] The animal pulls or pushes a medium or heavy load.




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