The Golarion Gambit
(RIP) Durak Deathbreaker
Human Ulfen Paladin of Torag 5 and Blacksmith
Male human (Ulfen) paladin 5
LG Medium humanoid (human)
Init + 2; Senses Perception + 2
Aura courage (10 ft.)
AC 16, touch 12, flat-footed 14 (+ 4 armor, + 2 Dex)
hp 44 (5d10+10)
Fort + 7, Ref + 5, Will + 6
Immune disease, fear
Speed 30 ft. (20 ft. in armor)
Melee battleaxe + 3 (1d8+2/×3) or
longsword + 3 (1d8+3/19-20) or
unarmed strike + 7 (1d3+2 nonlethal)
Special Attacks channel positive energy 2/day (DC 14, 3d6), smite evil 2/day (+ 2 attack and AC, + 5 damage)
Paladin Spell-Like Abilities (CL 5th; concentration + 7)
At will—detect evil
Paladin Spells Prepared (CL 2nd; concentration + 4)
1st—cure light wounds, detect undead
Str 14, Dex 15, Con 13, Int 10, Wis 10, Cha 14
Base Atk + 5; CMB + 7; CMD 19
Feats Channel Surge, Combat Casting, Quick Draw, Two-weapon Fighting
Traits lastwall defender, weapon training
Skills Acrobatics – 1 (- 5 to jump), Craft (blacksmith) + 8, Diplomacy + 6, Handle Animal + 6, Heal + 5, Knowledge (local) + 1, Knowledge (nature) + 1, Knowledge (religion) + 6, Linguistics + 1, Lore (Undead) + 5, Perception + 2, Profession (Blacksmith) + 6, Ride + 3, Sense Motive + 5, Spellcraft + 4, Survival + 1
Languages Common, Skald, Varisian
SQ divine bond (weapon + 1, 1/day), lay on hands 4/day (2d6), mercy (sickened)
Combat Gear potion of cure light wounds (8); Other Gear mwk armored coat[APG], battleaxe, longsword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork tool, torch (10), trail rations (5), waterskin, wooden holy symbol of Torag, 164 gp
Channel Surge (2/day) – 0/2
Divine Bond (Weapon + 1, 5 mins, 1/day) (Sp) – 0/1
Lay on Hands (2d6 hit points, 4/day) (Su) – 0/4
Paladin Channel Positive Energy 3d6 (2/day, DC 14) (Su) – 0/2
Potion of cure light wounds – 0/8
Smite Evil (2/day) (Su) – 0/2
Torch – 0/10
Trail rations – 0/5
Aura of Courage + 4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Combat Casting + 4 to Concentration checks to cast while on the defensive.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon + 1, 5 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 3d6 (2/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Smite Evil (2/day) (Su) + 2 to hit, + 5 to damage, + 2 deflection bonus to AC when used.
Born in 18 Abadius, 4695 AR in the village of Landam in the Lands of the Linnorm Kings, Durak Deathbreaker, son of Borak the Ironbreaker and renowned smith, was thought dead when he was born from his mother who died soon after his birth. However, a priest of Torag prayed over the dead child who miracurously drew breath and was therefore given the warrior’s name, Deathbreaker.
Not long ago, Durak was given a vision by Torag the god he serves as a Toragkriger, a holy order devoted to the Father of Creation. In the vision, Durak saw darkness sweep across the lands to the south and then move north to lay waste to his homeland.
He knew then that in order to stop the darkness from threatening his beloved land, Durak would have to leave his beloved wife Lagertha and their unborn child and journey to Varisia to help others put an end to the evil that may very well destroy everything Durak loves.