The Golarion Gambit
Elf Evoker and Scribe
Male elf evoker 1
NG Medium humanoid (elf)
Init + 3; Senses low-light vision; Perception + 2
AC 14, touch 14, flat-footed 10 (+ 3 Dex, + 1 dodge)
hp 9 (1d6+ 3)
Fort + 2, Ref + 3, Will + 2; + 2 vs. enchantments
Speed 30 ft. (20 ft. in armor)
Melee quarterstaff -2 (1d6-2)
Special Attacks intense spells (+ 1 damage)
Arcane School Spell-Like Abilities (CL 1st; concentration + 4)
6/day—force missile (1d4+ 1)
Evoker Spells Prepared (CL 1st; concentration + 4)
1st—color spray (DC 14), mage armor, ray of frost
0 (at will)—daze (DC 13), joltUM, light
Opposition Schools Abjuration, Necromancy
Str 7, Dex 16, Con 14, Int 16, Wis 10, Cha 9
Base Atk + 0; CMB -2; CMD 12
Feats Dodge, Scribe Scroll
Traits mathematical prodigy, scholar of the ancients
Skills Acrobatics + 0 (-4 to jump), Climb -4, Knowledge (arcana) + 8, Knowledge (history) + 8, Perception + 2, Profession (scribe) + 4, Spellcraft + 7 (+ 9 to identify magic item properties); Racial Modifiers + 2 Perception, + 2 Spellcraft to identify magic item properties
Languages Common, Elven, Gnome, Orc, Sylvan, Thassilonian
SQ arcane bond (quarterstaff), elven magic
Combat Gear potion of cure light wounds (2); Other Gear quarterstaff, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, 29 gp
Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic + 2 to spellcraft checks to determine the properties of a magic item.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Force Missile (1d4+ 1, 6/day) (Sp) As a standard action, magic missile strikes a foe.
Intense Spells (+ 1 damage) (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Gorzel, along with his family, live in the farmlands a short distance from the coastal town of Sandpoint.
Both of his parents are wizards and had adventured together when they fell in love and decided to settle down as farmers to raise a family.
Often, Gorzel and his family would travel into Sandpoint to sell their harvests and other goods. While there, Gorzel would pay a visit to BRODERT QUINK, a balding scholar of Varisian history and engineering, and The Curious Goblin, a bookshop owned by CHASK HALADAN, a human man who has maintained his love affair with books for nearly 70 years and shows no sign of giving it up anytime soon.