Ira Dullor

Human female Varisian cleric of Sarenrae 1

Description:

Female human (Varisian) cleric of Sarenrae 1 NG Medium humanoid (human)
Init + 1; Senses Perception + 4
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Defense
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AC 17, touch 11, flat-footed 16 (+ 4 armor, + 1 Dex, + 2 shield) hp 10 (1d8+2)
Fort + 3, Ref + 1, Will + 6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee scimitar + 2 (1d6+2/18-20) or
unarmed strike + 2 (1d3+2 nonlethal)
Special Attacks protection variant channeling 4/day (DC 11, 1d6 plus 1 channel bonus) Domain Spell-Like Abilities (CL 1st; concentration + 7)
7/day—fire bolt (1d6 fire), rebuke death (1d4) Cleric Spells Prepared (CL 1st; concentration +7)
1st—burning handsD (DC 15), cure light wounds, magic weapon
0 (at will)—detect magic, light, stabilize
D Domain spell; Domains Fire, Healing (ResurrectionAPG subdomain)
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Statistics
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Str 14, Dex 12, Con 13, Int 13, Wis 18, Cha 12
Base Atk + 0; CMB + 2; CMD 13

Feats Combat Casting, Turn Undead

Traits cleansing light, religious

Skills Acrobatics – 3 (- 7 to jump), Appraise + 5, Diplomacy + 5, Heal + 8, Spellcraft + 5

Languages Common, Thassilonian, Varisian

Other Gear armored coatAPG, heavy steel shield, scimitar, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text ( The Birth of Light and Truth) UE, mess kitUE, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Sarenrae, 49 gp
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Tracked Resources
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Fire Bolt 1d6 fire (7/day) (Sp) – 0/7
Harrow Points – 0
Protection Variant Channeling 1d6 plus 1 channel bonus (4/day, DC 11) (Su) – 0/4
Rebuke Death (7/day) (Sp) – 0/7
Torch – 0/10
Trail rations – 0/5
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Special Abilities
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Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Resurrection)
Combat Casting + 4 to Concentration checks to cast while on the defensive.
Fire Bolt 1d6 fire (7/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft. Protection Variant Channeling (± 1 Sacred) AC bonus/penalty
Protection Variant Channeling 1d6 plus 1 channel bonus (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Rebuke Death (7/day) (Sp) As a standard action, touch heals 1d4 dam to negative HP target.
Turn Undead (DC 11) Your Channel Energy can make undead in 30 ft flee for 1 min.

Bio:

Ira_Dullor.jpg

Ira Dullor, born on Saranith 24, 4699, grew up in the slums of Old Korvosa as one of “Lamm’s Lambs”. While begging for alms one day, a passing cleric gave Ira his holy symbol of Serenrae since he noticed Ira staring at it. Thankful, Ira pocketed the holy symbol.

One night, Gaedren Lamm came upon Ira with the holy symbol. While yelling at her that no god on Golarion would ever save her from her wretched existence and that Gaedern was her only true salvation, the crime lord beat her to within an inch of her life. He then broke the holy symbol. However, Ira’s faith in Serenrae had grown and had helped block out the beatings’ pain. That same night, Ira escaped Gaedren’s control and took shelter in the Temple of Serenrae in the city’s Heights District where she spent the rest of her youth dedicated to serving the people and faithfully serving her goddess as a devout cleric.

After nearly two years, Gaedren would once again cause Ira more pain. Recently Gaedren’s thugs had been harassing and beating up family members from a particular neighborhood Ira was caring for as cleric. Unwilling to help sell’s Gaedren’s drug, shiver, the neighborhood families had to to endure Gaedren’s wrath. The families have now turned to Ira to save them from Gaedren Lamm and his hired thugs.

Ira Dullor

The Golarion Gambit rrouillard