Khazar Ik-Farsheem

Kelishite merchant-trader


Khazar Ik-Farsheem
Male human (Keleshite) fighter 4
LN Medium humanoid (human)
Init + 2; Senses Perception + 2


AC 19, touch 13, flat-footed 16 (+ 6 armor, + 2 Dex, + 1 dodge)
hp 36 (4d10+ 8)
Fort + 5, Ref + 3, Will + 1 (+ 1 vs. fear)


Speed 30 ft.
Melee gauntlet (from armor) + 5 (1d3+ 7) or
   mwk boarding pike + 6 (1d8+ 10/×3) or
   mwk scimitar + 6 (1d6+ 7/18-20) or
   unarmed strike + 5 (1d3+ 7 nonlethal)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork boarding pike)


Str 17, Dex 14, Con 12, Int 13, Wis 10, Cha 10
Base Atk + 4; CMB + 5; CMD 20
Feats Combat Expertise, Dodge, Mobility, Power Attack, Spring Attack, Whirlwind Attack
Traits merciful scimitar, rich parents
Skills Appraise + 5, Climb + 6, Intimidate + 5, Perception + 2, Profession (merchant) + 6, Ride + 5, Stealth + 2, Survival + 4, Swim + 6
Languages Common, Kelish, Tien
SQ armor training 1
Combat Gear potion of cure light wounds (6), potion of water breathing; Other Gear elven chain, mwk boarding pike, mwk scimitar, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork backpackAPG, mess kitUE, soap, torch (5), trail rations (5), waterskin, 29 gp, 5 cp

Tracked Resources

Potion of cure light wounds – 0/6
Potion of water breathing – 0/1
Torch – 0/5
Trail rations – 0/5

Special Abilities

Armor Training 1 (Ex) Worn armor -1 check penalty, + 1 max DEX.
Combat Expertise + /-2 Bonus to AC in exchange for an equal penalty to attack.
Mobility + 4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -2/+ 4 You can subtract from your attack roll to add to your damage.
Spring Attack You can move – attack – move when attacking with a melee weapon.
Whirlwind Attack Instead of making a full attack, you attack all foes in reach.


Khazar Ik-Farsheem is the son of Prince Sirin Ik-Farsheem of the royal household of Qadira. Much of the wealth of Qadira is through trade and Prince Sirin led a convoy of three heavily-armed merchant ships to Magnimar. An unexpected typhoon destroyed the convoy, and only random luck saved Khazar from a horrible death. He managed to hang onto a crate and save himself as he watched the three ships go under.

Khazar is well trained in appraisal and negotiating a price, although his approach is not diplomatic at all. Having royal blood he tends to look down on others. He was highly trained in personal combat from a young age, proving himself a master of scimitar and spear.

Khazar is well aware that the satrap of Qadira, Xerbystes II, disapproved of Prince Sirin’s trade expedition to Magnimar. Knowing that Prince Sirin went against royal decree and lost the convoy, Khazar knew he wouldn’t be welcomed home. Khazar found himself forced to survive in a new world far from his homeland.

Khazar Ik-Farsheem

The Golarion Gambit Caldreas