Officer Ripley "Dead Eyes" Morris

Human Varisian Sorcerer, Fisherman and Officer of the Dragon's Jaw

Description:

Ripley “Dead Eyes” Morris
Male human (Varisian) sorcerer 5
CN Medium humanoid (human)
Init 0; Senses Perception +3
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Defense
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AC 10, touch 10, flat-footed 10
hp 31 (5d6
9)
Fort 2, Ref +1, Will +6
Defensive Abilities fated (
1)
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Offense
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Speed 30 ft.
Melee spear 2 (1d8/×3)
Bloodline Spell-Like Abilities (CL 5th; concentration +8)
6/day—touch of destiny (
2)
Sorcerer Spells Known (CL 5th; concentration +8)
2nd (5/day)—acid arrow, blur, summon monster II
1st (7/day)—alarm, expeditious retreat, mage armor, magic missile, magic weapon
0 (at will)—daze (DC 13), detect magic, jolt[UM], read magic, resistance, root[UM]
Bloodline Destined
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Statistics
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Str 10, Dex 11, Con 11, Int 14, Wis 14, Cha 16
Base Atk +2; CMB +2; CMD 12
Feats Enlarge Spell, Eschew Materials, Skill Focus (Heal), Spell Penetration, Toughness
Traits resilient, touched by the sea
Skills Appraise +6, Bluff +7, Climb +2, Diplomacy +6, Heal +10, Intimidate +8, Knowledge (history) +6, Perception +3, Profession (fisherman) +9, Sense Motive +3, Spellcraft +7, Swim +7
Languages Common, Halfling, Undercommon, Varisian
SQ bloodline arcana (gain luck bonus on saves when casting personal-range spells)
Other Gear spear, backpack, belt pouch, fishhook, fishing net, hemp rope (50 ft.), inkpen, waterskin, winter blanket, 119 gp, 8 sp, 10 cp
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Special Abilities
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Bloodline Arcana: Destined (Ex) When you cast a Personal spell, gain a save bonus of its level for 1 round.
Enlarge Spell Increase spell ranges. +1 Level.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fated +1 (Su) You gain +1 on saves you are unaware of or when surprised.
Touch of Destiny +2 (6/day) (Sp) As a standard action, touch grants +2 insight bonus to most rolls for 1 rd.
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Ship’s Officer and Surgeon

Bio:

Ripley.jpgRipley “Dead-eyes” Morris came from a long line of Varisian fishermen, going as far back as anyone could remember. His family lived near the city of Port Peril and made a living fishing in The Shackles.

But his natural gift was that of a sorcerer. Since he could remember, he was naturally good at calling upon arcane powers deep within him. Some in his village called it a curse, while others considered his powers a blessing from the gods. Either way, Ripley continued to hone his talents at both sorcery and fishing.

His father had him travel to Port Peril to seek out means of starting a fishing business there. He had spent the entire day talking to boat builders and warehousemen when he grew thirsty and hungry so stopped by the Formidably Maid tavern for a bite to eat before finding a place to spend the night.

The place was crowded but he found a table and shared it with local fishermen who told him about the best fishing spots in The Shackles. Later a trio of sailors asked to sit with them, and even offered to buy them a few rounds of spiced rum to show their gratitude.

The next morning, he found himself pressed into service aboard the pirate ship, Wormwood.

Officer Ripley "Dead Eyes" Morris

The Golarion Gambit CainJustice