The Golarion Gambit

Something in the Bilges
Ch. 3 (Skull and Shackles Adventure Path)

21 Erastus, 4716 AR (Absalom Reckoning), Summer


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The adventurers are ordered to investigate something that might be lurking in the ship’s bilges.


At mid-morning on the fourth day since they were pressganged into service aboard the Wormwood, the adventurers were tasked with going down into the bilges.

Young Jack Scrimshaw ran on deck, ashen faced, and told Mr. Plugg about how he was below on rat-catching duty when something big swam out of the bilge water and bit him. Mr. Plugg immediately looked to adventurers, had them armed with various weapons from the ship’s armory, and ordered them into the bilge and not bother coming out until whatever was down there was dead.

The bilge was extremely hot and reeked terribly. Several rusty shackles were attached to the walls indicating the bilge doubled as the ship’s brig.

The water was knee deep for everyone except Bodwin, the gnome bard, who waded through brackish water which nearly reached his chin.

The group quickly saw several dire rats appear out of the water and attack.

Sometime later, the group after suffering some bites from the rats but having killed them all, made their way on the main deck to report to Mr. Pluggs. They showed him the six dire rats from the bilge. Mr. Plugg had them toss the hideous things overboard.

Satisfied that the group had not suffered any ill effects from their wounds, Mr. Plugg ordered them all back to work.

Some in the group spent the day focused on getting their job done, while some took some time to talk with several of the crew in hopes of gaining allies should the time ever arise when they might find themselves in need of helpful friends aboard the Wormwood.


Adventurers

Bodwin Dragonjoggle

Marlin Nightwater

Orog

Ripley “Dead Eyes” Morris

Ukalla Quee


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The Old Shipwreck
Ch. 3 (Rise of the Runelords Adventure Path)

8 Rova, 4716 AR (Absalom Reckoning), Fall


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Having slain Lotslegs Eat Goblin Babies Many, a legendary giant spider, the Heroes of Sandpoint journeyed deeper into the Brinestump Marsh in search of the red box of fireworks Aldern Foxglove paid them to find.


After trekking for a few miles into the fetid Brinestump Marsh, the group came upon an unusual sight. A three-masted ship lay mired in the mud in this clearing, its rigging thick with moss and decorated with lanterns and windchimes made from goblin skulls and bones.

Strange writing was faintly visible along the ship’s prow, while the soggy, swampy “yard” that surrounded the wreck was encircled by a rickety wooden fence. A thin curl of smoke wafted up from a chimney that protrudes from an unusual box-like structure near the ship’s bow.

Inside the swampy yard, the group spotted a lone horse drinking from a small pool that was fed by a small furrow dug into the ground which led outside the fence line and into the marsh.

The horse was a filthy, dark gray stallion whose hooves had churned the region within the fenced area into a thick morass of mud.

The adventurers quietly hid behind bushes and looked for any signs of any others in the yard or on the old shipwreck.

Although uncertain as to how a ship could have made it this far into the marsh, the group knew that the coast only lay several hundred yards away. It’s possible a powerful enough storm could have swept the ship this deep into the marsh.

“Where’s Syn?” Iris whispered as she sent Osiris, her raven familiar, towards a large sycamore tree growing next to the pool of water where the horse was drinking.

Looking around, they spotted the roguish gambler from Magnimar quietly hop over the fence farther down, near the ship.

Syn was looking towards the ship’s steep gangplank. It was choked with vines. Mossy handrails descended sharply from the ship’s bow to the muddy ground below. One handrail seemed to be encrusted with a large ball of dried mud.

The horse, sensing the raven nearby, began to stomp the ground near the tree.

Suddenly two mangy looking dogs appeared at the top of the gangplank and quickly ran down to the muddy yard below.

Both dogs seemed to have been alerted by the horse’s apparent distress.

One of the dogs moved towards the fence’s only gate which lay open. It began to bark at the group hiding in thick bushes beyond the gate.

Clan Wulfhound rushed towards the gate and realized how muddy the yard was. It was clearly going to slow him down if he entered.

He stayed by the gate and waited for the dog to attack.

He was surprised when, instead, the horse moved towards him and attacked.

The others, realizing they would have to fight the animals inside the yard, moved out of their hiding spots and attacked.

Iris cast a sleep spell which quickly rendered the horse harmless.

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Meanwhile, a frightening female goblin appeared on the ship’s main deck. Next to her sat a giant frog, it’s tongue darting out to catch any flies that flew too near to it. Another dog, this one more ferocious looking was barking loudly next to the goblin.

The three quickly ran down the gangplank to join the animals in the muddy yard.

The battle in the yard lasted for quite some time. The mud hampered movement for most except the animals.

Even after killing all but the horse, who Kyrios Edenridge really wanted to tame and take back to Sandpoint, the horse took some time to handle.

Eventually Kyrios did manage to calm it down. The group then searched the ship.

During the battle, Medik had tried to climb the gangplank. Unfortunately he disturbed the large ball of dried mud on the handrail releasing a swarm of wasps which stung him repeatedly.

Gorzel simply walked up to the swarm and burned it with a blast of fire from his outspread hands.

Inside the old shipwreck, they entered what used to serve as the ship’s galley and discovered a blood-splattered chamber of horror. Dead rodents, snakes, and birds had been variously nailed, tied, and hung around the walls.

At the far end of the room, a large cauldron bubbled over an iron stove set against the aft wall, its stovepipe chimney extended up through the ceiling. A bloody burlap sack sat on the floor next to the stove. The center of the room contained a long, rickety table surrounded by chairs that contained several grisly decorations—a whole family of skeletal goblins, their bones bleached white and bound together by reeds and twine.

The room was where the goblin they had slain clearly prepared her meals, including her horrific cannibal repasts.

The adventurers carefully searched the entire ship. They found several valuable items of Tian Xia craftmanship, including a magical wand they couldn’t identify and an elixir of love stored in a crystal vial shaped like a heart.

Unable to read the ship’s name which was written in Tien, Iris made a copy of the writing and considered having Ameiko Kaijitsu, who ran the Rusty Dragon Inn, translate it for her later.

Most importantly, they found the heavy ornate red chest which contained the fireworks Aldern Foxglove paid them to find.

Having searched and cleared the ship, the heroes of Sandpoint stayed in the shipwreck overnight. Early the next day, along with the horse Kyrios had tamed which now carried the heavy box of fireworks, they made their way back to Sandpoint.


Heroes of Sandpoint

Clan Wulfhound

Gorzel

Iris

Kyrios Edenridge

Medik

Syn Blade


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Life Aboard the Wormwood
Ch. 2 (Skull and Shackles Adventure Path)

18-20 Erastus, 4716 AR (Absalom Reckoning), Summer


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Having been unwillingly pressed into service aboard the pirate ship, Wormwood, the adventurers learn how hard and deadly the daily life of a pirate can be.


As the morning bell struck to wake the adventurer up from their sleep, they found five pirates blocking their way up to the main deck.

“Going somewhere?” the largest of the pirates asked as he pounded his fists together. He was known as Fipps Chumlett, a fat, pushy bully with a shaved head who had been hostile towards the new group since they arrived onboard. Just to emphasize his threat, Fipps moved his hand to the hilt of a dagger tucked away under the folds of his large stomach.

“We just want to get to work before we’re all late,” Marlin said. “You know we’ll all get lashings from Master Scourge for being late.”

“Master Scourge is counting on it,” a dwarf named Tam “Narwhal” Tate with a large, ugly nose and who they knew was an old friend of Master Scourge said.

Ordered by Tam to attack the newcomers, the pirates rushed the group with bare fists, punching and slamming their way through hammocks and around posts.

Though some were bruised and battered, the new group of pirates had beaten the pirates. They then quickly made their way up to the main deck where the rest of the crew were already waiting.

Master Scourge seemed none to pleased to see the newcomers. Master Scourge was the Wormwood’s boatswain and masterat-arms, and Mr. Plugg’s right-hand man. As boatswain, he was in charge of all activities and sailors on deck, and as master-at-arms, he was responsible for discipline. A sneering man with a braided beard and a mouth full of gold teeth, his body was tall and thin, and even his long coat and heavy boots failed to give any impression of strength or bulk.

“Mister Plugg!” Captain Harrigan yelled. “We seem to be missing some o’ the crew. Look into it!”

“Aye, Captain.” Mr. Plugg replied and ordered a crewman to go below and see to the late crewmen. The Wormwood’s bullying and sadistic first mate, Mr. Plugg was Captain Harrigan’s second-in-command, and his word was law on deck. He immediately took an immediate dislike to the newcomers. Perhaps he felt threatened by them, but he couldn’t quite be sure.

When the crewman returned with five pirates who had clearly lost in a brawl, Captain Harrigan ordered that they receive three lashes at the Bloody Hour for laziness.

Master Scourge gave the adventurers a look that showed he was none too pleased with how the morning had turned out so far.


The remainder of the day was spent working.

At night, some in the group wondered around certain areas of the ship, hoping to discover where their personal equipment was being kept. Although unsuccessful, they learned that a half-orc officer named Cut-Throat Grok served as the Wormwood’s quartermaster and may possible have their equipment in her quarters.

The next day, Orog decided to sneak about before he finished his day’s task.

He found the quartermaster’s room with the door unlocked. He quietly made his way inside and looked around.

He found lockers, chests, and trunks but couldn’t open any of them.

Not wanting to risk getting caught, Orog made his way back to the main deck.

But just as he left the room, Grok ran into him.

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“What ya doin’ in me quarters?” Grok asked baring a few of the sharp teeth she still had left.

“Orog hear you have our weapons and such,” the half-orc responded without trying to be subtle about it.

“Perhaps, I do,” Grok responded.

“I want my weapons back,” Orog said.

Grok grinned and gave Orog a look that conveyed meaning beyond what Orog could immediately comprehend. “Maybe, we can work a deal,” Grok offered.

As if a lantern had suddenly been lit inside Orog’s head, he realized what Grok was hinting at. In response he simply shrugged his shoulders and allowed himself to be pulled into the quartermaster’s room.

That evening, Orog made sure the caches of backpacks, along with five cutlasses he took, and all of his belongings were safely stashed away in his private locker.


During the third day, the pressganged adventurers spent the day both working and speaking to the other crewmen which gained them a friend or two on board the Wormwood. Bodwin, the gnome bard, was finally able to attain his sea legs and found working aboard the sailing ship easier that way.

Just as Sandara Quinn had suggested, the group knew that gaining helpful friends on board the pirate ship could help their future chances of escaping their fate aboard the pirate ship easier.


Adventurers

Bodwin Dragonjoggle

Marlin Nightwater

Orog

Ripley “Dead Eyes” Morris

Ukalla Quee


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Local Heroes
Ch. 2 (Rise of the Runelords Adventure Path)

24 Rova, 4716 AR (Absalom Reckoning), Fall


foxglovebig.jpgAs Sandpoint recovered from the attack and buried its dead, the citizens do their best to get on with their lives and try to forget yet another tragedy. The cathedral is consecrated the next day during at a much more subdued and indoor ceremony. But one thing the locals haven’t forgotten is their new local heroes. One particular visiting aristocrat from Magnimar named Aldern Foxglove was extremely grateful for having been saved by the heroes from certain death at the hands of the goblins.


The day after the attack on Sandpoint by goblins, Clan Wulfhound, Iris, Kyrios Edenridge, Medik, and Syn Blade found themselves being treated like local heroes.

Citizens of Sandpoint went out of their way to thank the heroes for saving the town from the insane goblins who wantonly killed dogs, horses, and citizens alike.

One person in particular was extremely grateful.

Aldern Foxglove, a visiting aristocrat from Magnimar personally visited each of the heroes to invite him or her to a celebratory dinner he was hosting at the Rusty Dragon Inn.

Later that evening, at the Rusty Dragon, Aldern offered a toast to his saviors. He invited them to enjoy the stir fried vegetables served over curried boar meat he had hunted earlier that day.

Gorzel, who was visiting Sandpoint with his parents after they had heard about the attack was also at the table. The others didn’t know him as well because he tended to keep to himself, his studies as a wizard, and because he lived on one of the many farms that dotted the landscape outside of Sandpoint.

However, tonight Gorzel was a guest of Syn’s.

The gambler from Magnimar had earlier walked up to Gorzel who was enjoying a drink at the Rusty Dragon, one of his favorite places to eat at whenever he was in town. Syn asked Gorzel if he was a local citizen. When Gorzel said he was, Syn began to tell him about an unfortunate event he recently experienced which involved a certain attractive human woman named Shayliss Vindern who approached him and asked him to help deal with several big rats she saw down in the basement of her father’s general store.

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As it so happens, there were no rats in the basement. Something told Syn there were never any rats in the basement.

Syn went on to tell a harrowing experience of being caught with Shayliss by her father, Ven Vindern who subsequently threatened him with bodily harm—to his unmentionables even. One to always talk his way out of any situation, Syn was shocked when he opened his mouth and words literally failed Syn—for the first ever the gambler stated.

He stood before Ven, unable to say anything.

Fortunately, Syn’s legs didn’t fail him.

He ran out of the basement as fast as his legs would allow.

Syn went on to explain to the not-so-shocked Gorzel, Ven Vindern had apparently barred Syn from ever entering his store. The town’s citizens, Syn sighed, even seemed unfriendly towards him. The town’s sheriff, Hemlock, paid Syn a visit at the Rusty Dragon. Although he didn’t arrest him, Sheriff Hemlock warned Syn to stay away from the extremely angry Ven Vindern.

Gorzel, who knew quite well the reputation of the Vindern girls, was not shocked by Syn’s tale. He went to give Syn some friendly advice on how to solve the problem at hand using mathematical equations and formulas Syn found completely baffling.


At dinner, Aldern Foxglove went on to praise the heroes and asked all of them questions related to what it took to become a hero.

Clan offered to give Aledern some pointers on improving his fighting techniques. The others also offered to help the aristocrat.

Aldern then went on to ask the heroes if they would help him with a problem.

He explained that on his way to Sandpoint from his estate near Magnimar, Aldern had ordered a box of expensive fireworks imported from Tian Xia (pronounced TEE-yawn-shaw). The heavy box the fireworks were stored in was itself exquisitely crafted and expensive.

He ordered the fireworks delivered to Sandpoint after he had arrived. The fireworks were to be used at the Swallowtail Festival. However, the porters who survived an attack by goblins along the Lost Coast Road near Brinestump Marsh, told Aldern of how the goblins took the box and disappeared into marsh.

Aldern would like the heroes to retrieve the fireworks, along with the box it came in. As a reward he offered each hero 50 gold pieces and offered to buy each one a light riding horse.

The heroes, who wanted nothing more than to exact revenge on any of the five goblin tribes in the region, was more than willing to help.

Cyrdak Drokkus, resident thespian and owner of the Sandpoint Theater, stopped by the heroes’s table and tried to convince the heroes to play roles in a play reenacting the goblins’ attack on Sandpoint. The heroes declined Cyrdak’s offer.

After Cyrdak left, Syn quickly hid under the table to avoid being seen by Shayliss Vindern who walked up to the group asking for him. They lied for the gambler and said he may be found gambling the night away at one of the town’s taverns.

She thanked them and left.

Syn thanked the group after emerging from his hiding place.

The remainder of the night was spend planning for the next day’s journey into the Brinestump Marsh.

Before turning in, they all agreed to meet at Goblin Squash Stables to pick up their horses.

**

In the morning, Hosk the stablemaster, strongly urged the heroes not to take their horses into the marsh since they would just leave the horses unattended at some point. Besides, he added, the marsh was only four miles away on foot.

Taking Hosk’s advice, the heroes decided to walk but not before further equipping themselves for the journey.


When they arrived at Brinestump Marsh, they found it to be a fetid place they imagined goblins would love to live in.

Kyrios began to tell the others about the five goblin tribes he learned where living in the region.

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The closest to Sandpoint were the Birdcruncher goblins, who lived in caves along the western edge of the Devil’s Platter, although traditionally these goblins were the least aggressive of
the five.

To the south were the Licktoad goblins of the Brinestump Marsh, pests who are considered excellent swimmers.

To the east are the Seven Tooth goblins of Shank’s Wood, goblins who’ve secured a place for themselves by raiding Sandpoint’s junkyard and rebuilding the stolen refuse into armor and weapons.

Farther east were the Mosswood goblins, likely the largest tribe but one traditionally held back by feuding families within their own ranks. And finally, there were the Thistletop goblins, who lived on the Nettlewood coast atop a small island that some say holds a passing resemblance to a decapitated head.

Everyone agreed that the Licktoad goblins of the Brinestump Marsh was what they were more likely going to run into.


At about the area along the Lost Coast Road where the porters reported being ambushed by goblins, Kyrios found several goblin tracks. The goblins’ tracks indicated they were carrying something very heavy.

Following them, the tracks led the group deeper into the marsh. Eventually the tracks seemed to end at a point where strangely enough Kyrios said a single set of goblin tracks, along with a set of horse and two sets of dogs’ tracks suggested a bloody skirmish had occurred at the spot about two days before.

Kyrios noted that only one goblin, one horse which was weighed down, and two dogs left the area and returned deeper into the marsh from whence they came.

The others were confused as to what happened.

Equally disturbing was the fact that a goblin would be walking alongside a horse and two dogs, animals everyone knew goblins hated more than any other living thing on Golarion.


About a half mile later, the heroes came upon the ruins of an old stone dwelling slowly being claimed by the fetid marsh.

The heroes approached cautiously as they noticed thick strands of cobwebs covering the many trees and bushes in the area.

Iris sent her raven familiar, Osiris, to fly over the ruins. Through her emphatic link with her familiar, she sensed the presence of danger nearby.

The others scanned the area and spotted three large spiders by the ruins.

Iris and Gorzel shot two of them with magic missiles.

One was killed instantly. The two others quickly made their way to the waiting heroes to attack.

The fight against the two remaining spiders lasted less than half a minute.

When it was all over, they searched the ruins and found several goblin remains, the spiders’ previous victims and past meals.

Among the remains, they found 24 gp, a small masterwork light crossbow with 11 bolts, and a single pearl Syn and Gorzel appraised for 100 gp. Iris detected magic and along with Gorzel discovered two potions of cure moderate wounds, a potion of bull’s strength, and a potion of bear’s endurance. They also found a wax-paper-sealed package containing six pieces of licorice-flavored taffy Kyrios, Syn, and Clan found rather sweet and tasty.

After putting away everything they found, the group soon realized they may have just slain Lotslegs Eat Goblin Babies Many, a giant spider the goblins feared and named.

Lotslegs was known to have dwelled in central Brinestump for years, but only recently had grown large enough to become a legitimate threat to everyone who lived in the marsh or ventured near.

It was said the Licktoad goblins feared Lotslegs because of her growing taste for goblin young.

Glad to have defeated the spiders without getting bitten by any one of them, the heroes turned to Kyrios who led them deeper into the Brinestump Marsh in search of the red box of fireworks Aldern Foxglove paid them to find.


Heroes of Sandpoint

Clan Wulfhound

Gorzel

Iris

Kyrios Edenridge

Medik

Syn Blade


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Welcome Aboard!
Ch. 1 (Skull and Shackles Adventure Path)

17 Erastus, 4716 AR (Absalom Reckoning), Summer


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Everyone woke to a pounding headache, the sickly taste of cheap wine in their mouths, a hard floor, a rhythmic creaking noise, and the feeling of the room swaying as if they were still drunk

They still remembered the night before—the ringing laughter of a wild night, the heady joy of excess, the scents of rich stewed meat and perfume lingering in their nostrils as they spent the better part of the night at the Formidably Maid, one of Port Peril’s most notorious tavern.

As each adventurer awoke to the splash of a bucket of foul smelling—and tasting—water, they noticed several crewman armed with saps. A man dressed in black who held a leather whip in his hand also stood nearby. Each adventurer also realized that his possessions had been take, leaving only the clothes they wore the day before.

“Still abed with the sun over the yardarm?" the man with the whip asked. "On your feet, ye filthy swabs! Get up on deck and report for duty before Cap’n Harrigan flays your flesh into sausage skins and has Fishguts fry ye up for breakfast!”

On the ship’s deck, everyone covered their eyes as they emerged into the blinding light of a midmorning sun. Glancing about, everyone realized they were indeed onboard a ship. And somewhere in the middle of the ocean.

Bodwin Dragonjoggle quietly said that he, and probably the others, were all poisoned with oil of taggit. It’s oily nutmeg taste must have been masked by the spicy rum normally served at the Formidably Maid, he thought.

Rendered unconscious by the oil of taggit, it wouldn’t have taken much for pressgangs to force everyone into service aboard any ship they were taken to.

Suddenly a loud voice from the ship’s poop deck took their attention from the sight of the vast blue ocean surrounding them.

Barnabas_Harrigan.jpg“Glad you could join us at last! Welcome to the Wormwood!" the man yelled. He was a broad, muscular Garundi with a shaven head, a long beard bound with gold rings, and an eye patch. “My thanks for ‘volunteering’ to join my crew. I’m Barnabas Harrigan. That’s Captain Barnabas Harrigan to you, not that you’ll ever need to address me. I have only one rule—don’t speak to me. I like talk, but I don’t like your talk. Follow that rule and we’ll all get along fine.”

“Oh, and one more thing," Captain Harrigan added. "Even with you new recruits, we’re still short-handed, and I aim to keep what crew I have. There’ll be a keelhaulin’ for anyone caught killin’ anyone. Mr. Plugg! If you’d be so kind as to make pirates out of these landlubbers, it’ll save me having to put them in the sweatbox for a year and a day before I make pies out of ’em.”

Mr. Plugg, a balding man with a long black ponytail wearing a long coat and carrying a well-used cat-o’-nine-tails, immediately tested everyone on their skills which would determine their jobs onboard the Wormwood.

First, he made them all climb the ships rigging up to the crow’s nest. Orog, being the fastest to make it up to the crow’s nest earned the job of a rigger.

When asked who could cook, Ukalla Quee said he could. He was then assigned the job of being the cook’s mate, working alongside the normally intoxicated ship’s cook, Ambrose “Fishguts” Kroop.

Bodwin Dragonjoggle, Marlin Nightwater, and Ripley “Dead Eyes” Morris were each assigned the duties of swabs. Their jobs were to keep the Wormwood ship-shape.

Marlin tried to explain how he could better serve as the ship’s navigator, but Mr. Plugg wouldn’t have it. Instead, he sarcastically remarked about how easy it’ll be for Marlin to clean each of the four compass points of the ship. .

As everyone got busy with their assigned job, Bodwin who was suffering from seasickness, threw up.

“Mr. Navigator,” Mr. Pluggs called Marlin over. “Come over to the east side of the ship where that fool o’ a gnome made a mess. Clean it up or you will receive three lashes at today’s Blood Hour!”

The remainder of the first day was spent completing their assigned tasks.

At dusk, the ship’s crew gathered on deck to witness the keelhauling of Jakes Magpie, a pirate caught stealing from the quartermaster’s store the night before. When the unfortunate sailor was hauled back on deck, he was pronounced dead. His body had been badly sliced by the barnacles that clung to the ships keel.

Captain Harrigan ordered his body thrown overboard to feed the sharks.

To Bodwin’s surprise, it was his turn to be punished for becoming sick and not getting his day’s job done. He tried to talk his way out of being punished by offering to entertain the crew with shanties and musical selections on his lyre—which he claimed he could summon magically.

Captain Harrigan acquiesced but on the condition that if his performance was less than stellar, the bard would then receive six lashes from Mr. Scourge at the next day’s Blood Hour.

Bodwin agreed to the terms and even offered to be lashed immediately, but was confident it wasn’t going to occur.

After dinner and the distributions of rum rations, everyone involved themselves in various pirate entertainments which now included watching Bodwin receive six lashes from Mr. Scourge since he failed to perform well on the lyre.

The bard passed out from the beating he received after three lashes, although Mr. Scourge was more than happy to whip him three more times to complete the arranged upon six lashes.

The unconscious and bleeding gnome was then taken below decks.

It was while everyone was on deck later at night that Sandara Quinn, one of the ship’s officer and a cleric of Besmara the Pirate Queen, goddess of piracy, sea monsters, and strife, paid a visit to the newly pressed crew members.

She impressed upon them that on a pirate ship, it’s not what you know but who you know that helps you get by. She added that friends helped each other out, enemies caused trouble. She pressed that on a crowded pirate ship, this fact was essential for basic survival.

When Ukalla Quee asked why Sandara would risk herself by speaking to them, she said she had reasons of her own.

After Sandara left, everyone agreed to take what the cleric had said to heart. Orog who wanted nothing more than to be free again agreed to help everyone if they were to come up with a plan to either escape or mutiny. Ukalla, who said he was a Mwangi warpriest whose visions led him to Port Peril. It was there that he was viciously attacked and brought aboard.

The others, too, agreed to learn more about the ship and her crew with each passing day.

Sooner or later, they knew they would all be free once again.


Adventurers

Bodwin Dragonjoggle

Marlin Nightwater

Orog

Ripley “Dead Eyes” Morris

Ukalla Quee


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Goblin Lives Matter
Ch. 1 (Rise of the Runelords Adventure Path)

22 – 23 Rova, 4716 AR (Absalom Reckoning), Fall
Swallowtail Festival (a ritual to consecrate the town’s new cathedral)


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The day before the Swallowtail Festival was to be held was a busy one for everyone in the town of Sandpoint.

Clan Wulfhound had just completed making two pairs of horseshoes for Daviren Hosk who owned the Goblin Squash Stables. Clan knew that Kyrios Edenridge, Daviren’s stabler, would be dropping by for the horseshoes.

Medik, an cleric of Desna and acolyte of Father Abstalar Zantus, was busy making last minute preparation for the next day’s consecration of the Sandpoint Cathedral, a most impressive building built upon the foundation of the old church which burnt to the ground some fourteen years ago.

Meanwhile, Iris delivered one of her finely sawn dresses to Kaye Tesarani, a nice enough woman who ran the town brothel, The Pixie’s Kitten, with class and distinguished grace.

Kyrios had just finished cleaning the stables when Syn Blade arrived in Sandpoint sometime before noon and asked him about the Rusty Dragon, the inn next door, before making his way there.

Later that morning, Clan and Kyrios walked to the Fatman’s Feedbag, the town’s most notorious tavern, to deliver a short sword Clan had repaired for a visitor who besides having a bad attitude, refused to even provide his name.

The nameless thug stood outside the Feedbag talking to two others who also looked like visitors to Sandpoint.

When Clan tried to give the thug back his shortsword and ask for the money owed him, the thug argued that the shortsword wasn’t his. He claimed to have dropped off a magical shortsword at the smith’s shop for repair. Clan called him a liar to which the thug threatened to fight him.

Both Clan and the thug threw punches at each other, the thug ignoring Kyrio’s threat of a drawn blade.

Then the two others joined in the fray.

That’s when Iris grew tired of the manly melee. She cast sleep on everyone but Kyrios.

Seconds later, Iris woke Clan. With the short sword still in hand, the trio left the three thugs sleeping on the street and went home.

**

Swallowtail Festival proved to an eventful day.

From sunrise to sunset the day’s affair was full of festivities. Lunch was even provided for free by the town’s local taverns.

But as Father Zantus began to consecrate the grand opening of Sandpoint Cathedral, suddenly a woman’s scream sliced through the air. A few moments later, another scream rises, then another.

Above the sounds of screaming, a sudden surge of strange new voices arose—high-pitched, tittering shrieks that sounded not quite human. The crowd parted and something low to the ground raced by, giggling with disturbing glee as a stray dog gave a pained yelp and then collapsed with a gurgle, its throat cut open from ear to ear.

As blood pooled around its head, the raucous sound of a strange song began, chanted from a shrill, scratchy voice coming from an ugly matronly goblin standing upon a wagon.

Goblins chew and goblins bite.
Goblins cut and goblins fight.
Stab the dog and cut the horse,
Goblins eat and take by force!

Goblins race and goblins jump.
Goblins slash and goblins bump.
Burn the skin and mash the head,
Goblins here and you be dead!

Chase the baby, catch the pup.
Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins! You be food!

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The battle against the numerous goblins went on for some time. At one point, a traveling noble found himself surrounded by a trio of goblins. After killing all three goblins, but not before the goblins shrieked in common, “Goblin lives matter!”, Aldern thanked the heroes profusely even going as far as to offer to talk with them more later and perhaps reward them properly for saving his life.

When the raid was over, everyone learned that several goblins and townsfolks had been killed in the attack. The goblins had even set fire to several buildings in town and had set fire to the wagon containing barrels of oil for the night’s celebratory bonfire.

Among those found dead was Das Korvut, the town’s blacksmith. Except for one puppy recently born, Das’s beloved mastiffs were also found dead.

Mayor Kendra Deverin, knowing that Das Korvut had no known relatives, decreed that the smith’s beloved shop would be turned over to Clan Wulfhound, who will now continue its service to the town of Sandpoint.

Despite having captured a few goblins and interrogated by Sheriff Hemlock, the goblins didn’t know who ordered them to attack Sandpoint and had no more information to offer.

In the raid’s aftermath, Father Zantus had noticed that Thistletop goblins had broken into the cemetery and had stolen Ezakien Tobyn’s remains, for what purposes he couldn’t explain.

Not wanting to panic and further infuriate the townsfolk, Sheriff Hemlock asked the new town’s heroes for help but asked them not to mention anything of the beloved priest’s remains being stolen to any of the others in town.

In the shadow of the goblin attack, Sandpoint was hardly interested in finishing up the Swallowtail Festival. Instead, citizens retreated to their homes to hide and recover from the day’s horrors, yet as they went, they took the time to thank the new heroes of Sandpoint for saving them.

Exhausted and for some wounded, the new heroes of Sandpoint returned to their homes and loved ones with a dreadful sense that life in Sandpoint was never going to be the same ever again.


Adventurers

Clan Wulfhound

Iris

Kyrios Edenridge

Medik

Syn Blade


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