26 Rova, 4716 AR (Absalom Reckoning), Fall
The heroes descend back into the Catacombs of Wrath to clear it of its foul denizens which threaten the safety of Sandpoint.
As the heroes were considering what to do next, they heard that a young necromancer had arrived in Sandpoint.
They heard the necromancer was a young human man named Arthur LaMorté who was staying at the Rusty Dragon.
The group, not sure about the necromancer’s intent and having recently discovered zombies in the catacombs decided to pay Arthur a visit.
However, the young wizard proved difficult to find. Local citizens including Ameiko had seen the young wizard and had even spoken to him. Everyone described him as an amicable young man who seemed quite honest and open about his interest in necromancy.
Unable to find him anywhere, they decided to return to the catacombs and question LaMorté later.
Going through the newly discovered entrance in the alley not far from the Glassworks, the Heroes of Sandpoint descended back down into the Catacombs of Wrath.
Following the map Iris had drawn, the brave heroes made their way back down towards the spiral staircase where they heard the faint yelp of a distant dog or similar creature.
The passages through the catacombs had an aura of neglect that hung over the entire level. Dead beetles lay curled in the grime that had accumulated throughout the centuries. Cobwebs lined the ceiling, though their arachnid occupants seemed to have moved on or died a long time ago.
The spiraling stairwell went down deeper than they realized it would. However the stairwell ended in a collapsed dead end. Although from somewhere beyond the rubble they could hear the faint sounds of the animal they heard before, they knew it would take quite some time and a lot of help to dig their way through.
They decided to go back past the statue and explore the only part of the catacombs that was left to explore.
A tunnel led past the statue and eventually widened into what appeared to have once been a small shrine. Steps led up to a platform of gray stone. Sitting atop the platform was an ancient altar, little more than a jagged block of black marble with a shallow basin on top of it. The basin is filled with what appeared to be filthy water.
A stone door was visible at the other end of the of shrine.
The heroes examined the altar, even filling a waterskin with the filthy water to examine it later.
Behind the altar, they noticed a symbol painted on the wall.
No one recognized the symbol so decided to leave the shrine and explore what lay beyond the door.
While everyone stood behind the ranger, Kyrios listened at the door then opened it.
Opening the door halfway, he saw a huge room which looked like nothing more than an immense underground cathedral. Stone doors stood to either side of the main entrance, but beyond this, the walls were carved with strange, spiky runes.
In the center of the room was a large pool, with a ring of polished human skulls balanced on
stone spikes arranged in a circle around the deeper midsection. At the far end of the room, a pair of stone stairways led up to a pulpit on which sat a second pool, that one triangular and filled with churning, bubbling water that looked almost like translucent lava.
Yet while wisps of what looked like heat and steam rose from the strange orange liquid, the room itself felt deathly cold.
Inside the room, Kyrios also spotted a sinspawn armed with a ranseur. Although he couldn’t see them behind the door, he heard two more sinspawns in the room.
Before Kyrios could launch an arrow at the one he could see, it charged at him, cutting him and blocking the way into the room.
The others launched their own attacks against the sinspawn.
Nagatono deftly made his way past the sinspawn, narrowly avoided a wicked slice from the thing’s ranseur.
Seconds later, the monk spotted a creature no bigger than a stirge materialize out of thin air far above the nearest pool. It was tiny horned humanoid with a long tail and draconic wings, female in appearance and wore a silken blue dress. An even tinier dagger lay sheath at its waist.
The creature hovered close to the ceiling as it regarded the monk with disdain.
It suddenly pointed a finger at Nagatono, who for a moment felt a wave of magic sweep over his body. For a second, he felt every one of his muscles stiffen, but he resisted the spell’s effects and continued to battle a nearby sinspawn.
The battle against three sinspawns and the flying creature raged on for some time.
When it was over, all three sinspawns lay dead on the floor while the heroes sustained some injuries themselves.
The flying creature kept casting spell after spell at the heroes but couldn’t do much to hurt them. However, the heroes ranged attacks either missed the creature entirely or did little to hurt it as well.
Alone and at a stalemate, the creature disappeared from sight and was not seen again.
Certain the strange flying creature had either teleported away or fled while invisible, the group took their time to search the dead sinspawns and the entire cathedral.
When Kyrios tried to collect a sample of the foul water from the second pool, his fingertip accidentally touched the water. He felt like he had dipped his finger in frozen water.
Careful not to touch the water, he filled his waterskin with the orange liquid to take back to Sandpoint and have it analyzed by someone there.
They didn’t find anything else of worth in the cathedral so decided to return to Sandpoint.
They went back to the Rusty Dragon to talk to Arthur LaMorté, whom they found enjoying a light meal.
For the next hour, they questioned him but found him to be nothing more than an adventurer looking to join a group and gain experience to improve his skills as a wizard.
Arthur LaMorté said he began his journey into necromancy when at the age of seven, his mother told him to go make himself some friends or he’ll be lonely. Taking her advice to heart, young Arthur began studying the art of necromancy.
Arthur’s love of necromancy was not due to evil motives or megalomaniacal goals, but rather stemmed from his clinical view of other creatures as mere objects to be manipulated in either life or death. He said he was more likely to raise the corpse of a fallen opponent than raid a graveyard for the body he needed.
Kyrios didn’t see any harm in letting Arthur join the group. The others reluctantly agreed to let him join and admitted that having another arcane spellcaster in the group could prove useful.
Now five strong, the group considered what to do next.
Clan suggested going to Thistlethorp, while Iris suggested making sure there were no other entrances to the catacombs below before leaving.
But before they could leave to go home for the night, Mayor Deverin met them and asked them about what they had discovered in the catacombs below. Satisfied the catacombs had been cleared, she asked that the heroes remain in Sandpoint until Sheriff Hemlock returned with a small force of guards from Magnimar.
She said she was expecting the sheriff’s return by the end of the week.
With a week to spend in town, the group knew it would afford them time to recover and perhaps purchase necessary equipment before heading out to Thistlethorp to confront what dangers awaited them there.
Heroes of Sandpoint