Toil, 11 Lamashan, 4716 AR (Absalom Reckoning), Fall
In need of healing potions, the Heroes of Sandpoint travel to the city of Magnimar only to find themselves being asked by the Magnimarian city guard to help solve a spate of brutal slayings. But will they be the next victims instead?
The Heroes of Sandpoint left their hometown and traveled to the city of Magnimar to buy potions of healing they needed to help fight the evil forces which threatened Sandpoint.
Around noon, the party came upon an old wayside rest by the side of the road.
When they investigated the wayside rest, they found the decomposing remains of two travelers who looked as though they had been been recently killed. Iris and Gorzel both detected magic and found a backpack containing four potions Iris later identified.
However, while Syn was searching through the victims’ belongings he uncovered a wooden doll that suddenly attacked the rogue with a knife! Then, another doll—resembling a little girl holding a stuffed animal and a knife—crawled out of a nearby backpack and also attacked Syn.
The female doll touched Syn who screamed and fell to the ground unconscious.
The others joined in on the fight against the two dolls who called each other Chuckles and Terror Teena.
After the fight against the deadly dolls, Medik healed Syn as the others searched the victims and rummaged through their belongings.
The party found two masterwork weapons and four magical potions.
Unsure of who the victims were and how the evil dolls came to be in the area, the party continued on to Magnimar.
Except for Syn, everyone was awed by the amazing sight that greeted them as they entered the city of Magnimar late in the afternoon.
Needing to fight an inn and a stable for their horses, Syn suggested they make their way to the city’s dockside area where he said they could find affordable lodgings for themselves and their horses.
After finding a stable for their horses, the party made their way to an area in Magnimar known as the Shadow a part of the city built under the Irespan, an ancient Thassilonian ruin, the easternmost end of a giant bridge which has now crumbled into the sea. The Irespan is actually the remains of an enormous bridge that stretches into the Varisian Gulf, standing over three hundred feet above the sea and over a hundred feet wide.
On the way to the Underbridge, a part of the Shadow district where Syn grew up and was familiar with, the party came upon a group of city guards blocking the street.
Syn recognized a female member of the guard. As he approached her, the guard slapped Syn across the face for allegedly breaking off an engagement with her. Syn, speechless for once, said he deserved the slap but promised to make amends.
She said that perhaps he could start by helping her find brave and skilled adventurers to help solve a recent spate of brutal slaying in the Underbridge area.
When asked about the murders, Kasedei or Kas as Syn called her, went to say that each body was stabbed multiple times by a dagger, and the hearts were cut out. None of the missing hearts have been located yet. All four were traveling worshipers of Sarenrae, but beyond that, the bodies seem to have no real connections.
Interrogations using the speak with dead spell have revealed few clues, since all four victims were attacked from behind. In all four cases, the victims were taking a traditional “dawnwalk” (a religious observance during which a worshiper of Sarenrae walks and prays during the hours before and after sunrise) when they were attacked.
Some of the corpses interviewed remembered noticing a sudden cessation of sound just before they were attacked. The most recent victim even caught a glimpse of the knife used to stab him—a dagger bearing a strange symbol of a white feather dipped in blood. The guards haven’t been able to identify this symbol yet.
No one was able to identify the symbol either, but they offered to help for a fee. Kasedei offered to pay the party 3,000 gold pieces for helping. But after Syn spoke with Kasedei, she raised the offer to 4,000 gold pieces.
The party agreed to help.
Kasedei said the guards are considering setting up an ambush before dawn the next day with the hope of capturing the killer, whomever or whatever it may be.
The heroes agreed to be a part of the ambush.
Needing to rest, Syn led the party to one of his favorite inn’s in the Shadow district. The inn, he said, was called the Bloody Dagger and was owned and ran by halfling named “Tiny”.
At the Bloody Dagger, Tiny attempted to flirt with Iris with no success.
After acquiring their rooms, the party sat down and ordered the inn’s famous stewed mutton and cabbage, along with tankards of stout beer to wash it all down.
It was while they were eating, that they overheard nearby conversations regarding the owner of a general store named Adissa who hadn’t been acting herself lately. They also heard whispered rumors about a pair of haunted dolls locals claimed were terrorizing travelers along the Lost Coast Road.
The adventurers smiled after hearing this rumor, knowing full well they may saved countless lives by putting an end to the killer dolls.
They heard locals speak of a group of Derros, strange and sinister white-eyed little blue folks who sneak out of hidden underground chambers in the dead of night to perform vile experiments on paralyzed victims.
They also heard about the dreaded Shriezyx, enormous spiderlike horrors that still dwell within the hollow places hidden within the Irespan.
Later, a tall male human with copper hair and gray eyes introducing himself as Amel aggressively and crudely asked aloud if there were any brave adventurers in the inn who would be willing to join him in a quest to hunt down and kill the Vampire of the Brinestump Marsh.
Kyrios spoke up and warned Amel of the dangers of entering the Brinestump Marsh.
Amel was not swayed by the ranger’s warnings and offered to split all treasures found in the vampire’s lair with anyone who would join him. He said he wanted to leave immediately.
No one in the entire place was willing, so Amel left the Bloody Dagger.
Before the party could return to their meal, a male halfling with red hair, a scar across his face, and soft hazel eyes walked up to the party’s table and introduced himself as Graff. He wore tailored clothing and silk gloves. Graff said he was seeking a company of adventurers to protect him from demon assassins who had been plaguing him for quite some time.
He offered the party 1,000 gold pieces each if they would protect him on his way to the city of Riddleport, some distance to the north. He wanted to leave at dawn’s light.
To emphasize his sense of fear, Graff kept looking over his shoulder as if expecting to be attacked at any moment.
The group considered the halfling’s offer but declined.
Kyrios however, was curious, and decided to follow Graff as the halfling left the inn. Iris went along with the ranger as well. The others, not interested in the halfling’s demon problems, stayed behind and turned in for the night.
After several blocks, Graff—who kept looking at the night sky over his shoulders—made his way through the narrow streets of the Underbridge.
Kyrios and Iris stealthily followed close behind.
At the end of particularly narrow alley, Graff stopped and then turned around to look back at Kyrios and Iris. The halfling waved and smiled at them, just as several figures emerged from nearby shadows.
“It’s a trap,” Iris said.
Facing five opponents, Kyrios and Iris tried to run back towards the Bloody Dagger. But the thugs blocked their paths, forcing the ranger and the sorceress to fight.
Despite Kyrios having suffered from multiple stab wounds and a hit from a thug armed with a quarterstaff, both he and Iris successfully routed the thugs with an illusionary image of a demon who appeared to be on their side.
The thugs, not wanting to fight seemingly powerful foes who could summon a demon as an ally, wisely decided to ran away.
Kyrios and Iris made their way back to the Bloody Dagger where they knew Medik and Clan would be speaking to them about the dangers of wandering off, especially in a deadly and unfamiliar city like Magnimar.
Heroes of Sandpoint