The Golarion Gambit
Halfing Sorcerer 2 and Clothier
Female halfling sorcerer 2
CG Small humanoid (halfling)
Init + 2; Senses Perception + 2
AC 13, touch 13, flat-footed 11 (+ 2 Dex, + 1 size)
hp 14 (2d6+4)
Fort + 2, Ref + 3, Will + 4; + 2 vs. fear
Speed 20 ft. (15 ft. in armor)
Melee dagger + 1 (1d3-1/19-20) or
quarterstaff + 1 (1d4-1) or
unarmed strike + 1 (1d2-1 nonlethal)
Ranged light crossbow + 4 (1d6/19-20) or
sling + 4 (1d3-1)
Sorcerer Spells Known (CL 2nd; concentration + 5)
1st (5/day)—magic missile, sleep (DC 14)
0 (at will)—arcane mark, daze (DC 13), detect magic, mending, ray of frost
Str 8, Dex 15, Con 12, Int 13, Wis 10, Cha 17
Base Atk + 1; CMB – 1; CMD 11
Feats Arcane Strike, Eschew Materials
Traits Magical Talent (Read Magic), scholar of the ancients
Skills Acrobatics + 1 (- 7 to jump), Climb – 2, Craft (clothing) + 5, Diplomacy + 5, Knowledge (history) + 6, Perception + 2, Spellcraft + 5, Use Magic Device + 7; Racial Modifiers + 2 Acrobatics, + 2 Climb, + 2 Perception
Languages Halfling, Shoanti, Thassilonian, Varisian
SQ arcane bond (osiris, raven), bloodline arcana (+ 1 DC for metamagic spells that increase spell level)
Combat Gear potion of cure light wounds (2), alchemist’s fire; Other Gear crossbow bolts (11), dagger, light crossbow, quarterstaff, sling, sling bullets (20), elixir of love, artisan’s tools, backpack, bedroll, belt pouch, candle (4), ink, inkpen, parchment (6), scroll case, scroll case, torch (4), trail rations (5), waterskin, winter blanket, 181 gp, 2 sp, 2 cp
Alchemist’s fire – 0/1
Crossbow bolts – 0/11
Dagger – 0/1
Elixir of love – 0/1
Magical Talent (Read Magic, 1/day) (Sp) – 0/1
Potion of cure light wounds – 0/2
Sling bullets – 0/20
Torch – 0/4
Trail rations – 0/5
Arcane Strike As a swift action, add + 1 damage, + 1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains + 1 DC.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: + 3 to Appraise checks You gain the Alertness feat while your familiar is within arm’s reach.
Fearless + 2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Share Spells with Familiar Can cast spells with a target of “You” on the familiar with a range of touch.
Ever since Iris was born, her family was convinced she was destined for greatness. At an early age, Iris was already able to read, detect, and manipulate magic as if it were as easy as breathing in air.
Her parents, both local townsfolks of Sandpoint are simple farmers who work in the countryside most days. Iris, meanwhile works at VERNAH’S FINE CLOTHING as a seamstress. Rynshinn, the shop’s owner and operator, appreciates the quality of Iris’s work and has plans of someday showing off Iris’s customed tailored line of dresses in Magnimar.
Meanwhile, Iris who has a raven for a familiar, continues to practice her latent talent in sorcery.